DevBlog #6 – “Ready… static… GO!!!”

DevBlog #6 – “Ready… static… GO!!!”

RPC feedback Oh my god! The last month was so awesome! We were part of the biggest gathering for roleplay, cosplay, fantasy and similar stuff – the RolePlayConvention in cologne! Two days full of awesome people, doing awesome stuff while being awesome and having fun! It was so incredible to be a part of the “world of nerds”- booth thanks to Andre Kuschel and his great team!   Together with the three other indie-teams from the newly formed indie-division of Deck13, we were allowed to present our game at the booth. On different gaming stations, visitors were able to play the other Deck13 indie-division games and a special RPC-Version of Hover Cubes X. The feedback was truly amazing. We had a huge number of different players and a lot of them came to play twice or even more often to check if their names could still be found on the highscore list. Thanks to all the awesome people who made the RPC possible!   Static Levels As a result of our RPC-feedback analysis, we decided to create a new addition to the features of Hover Cubes X – the so called “static level”.   What is the main difference between the static levels and the other ones? As we told you in our first and second devblog we’ve created a level-generating-system to generate millions of different levels, in which you can train your skills and have fun with or against other players. With your generated seeds you can play those same maps again and again. Static-levels are a little bit different. Surprise: they are predefined and not random generated....
“The X marks the treasure point”

“The X marks the treasure point”

After announcing the founding of our little indie dev team and the rush to 100 likes – thanks everyone – we want to show you some screenshots from our current project. With these screenshots we also announce the rework of our student project “Hover Cubes” on which we worked with other fellow students. During the next weeks, we will change some gameplay mechanics, the graphics and a lot of other stuff to bring “Hover Cubes” to a totally different level. And now I am proud to present you the first four screenshots from Hover Cubes X.   ~~~~~~~~~~~~~~~~~~~~ Ludo ergo...