DevBlog #1 – “one year gametology”

DevBlog #1 – “one year gametology”

tl;dr We had a student team. We founded a little gamedev studio. We had a great idea for a game. We started working on it. We changed many things, created new features and made older ones better. 2015 is going to be a great year!   This is our first devblog. From now on we will show you what we did and how far we got with Hover Cubes X in a monthly DevBlog post. In this first post we will show you the progress we made in the last year. Enjoy it! A new year has already started. For us our first year of developing our game Hover Cubes X went by. A lot of things have happened and a lot of things have changed. Following a relatively successful student project four out of nine members of our team decided it’s time to get serious (just a joke, we are not that serious, but you know what I mean..), so we’ve founded our own indie dev team – Gametology.   The Beginning We started with some experience from our student projects and some know-how we’ve gained while working together. We also had this great idea for a game, based on the student project – Hover Cubes. HC was a first-person-puzzle-jump’n’run with nice looking levels and cool cube-based gameplay mechanics. The player had different cubes with different features, which could be placed in the levels to overcome different types of barriers and traps. We had a lot of fun jumping around in our own levels, but this wasn’t enough. We thought about a possible multiplayer mode, because some alpha-testers...
“The X marks the treasure point”

“The X marks the treasure point”

After announcing the founding of our little indie dev team and the rush to 100 likes – thanks everyone – we want to show you some screenshots from our current project. With these screenshots we also announce the rework of our student project “Hover Cubes” on which we worked with other fellow students. During the next weeks, we will change some gameplay mechanics, the graphics and a lot of other stuff to bring “Hover Cubes” to a totally different level. And now I am proud to present you the first four screenshots from Hover Cubes X.   ~~~~~~~~~~~~~~~~~~~~ Ludo ergo...
Here we are..

Here we are..

Finally we are able to reveal our indie team and the “new” website. We are Gametology. On our website and facebook page you’ll find all the information about us, our projects and important dates e.g. livestreams or other events! We want to thank all the people who helped us to get here. Especially our former team mates from “Nerdy Cat”, all of our fellow students, Prof. Dr. Linda Breitlauch, Prof. Christof Rezk-Salama, Thomas Hummes and Thomas Vogel and all the others who we might have missed.   ~~~~~~~~~~~~~~~~~~~~ Ludo ergo...